Game instructions
How to play
- 2–4 players
- ranked
Goal and setup
Two to four people play, each with four tokens in a base. Move all four around the shared track and into the four home squares of your colour. With two players, the bases are opposite each other.

Leaving the base
Press “Roll die”. A six lets you bring a token onto its starting square or move one already in play. If all your tokens are still in the base or already in the home lane, you can receive up to three roll attempts. The engine handles situations with no legal move automatically.

Moving and capturing
After rolling, choose a token. It advances exactly the rolled distance along the track. It cannot finish on one of your own tokens. Landing on an opponent on the shared track sends that token back to its base, where another six is needed to bring it out.

Extra rolls
A six grants another roll, but a series ends after at most three consecutive sixes. The third move is not cancelled. Capturing does not grant a separate bonus roll. Choose which available token should use the die before moving.

Home and victory
After circling the track, a token enters your home lane, where opponents cannot capture it. A move cannot go beyond the last square or finish on a friendly token, so you may need to wait for a suitable roll. You win when all four tokens are in your home lane; they do not each need to reach the same final square.

Leaving a match
If at least two players remain, a departing player's pieces leave the board and their seat is skipped. Other pieces keep their positions and colours. The last remaining player wins; departing players forfeit.
You know the rules — time for a game.
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